In TTM and FP the whole story is given meaning (forgive me it's been a while since i've played) because the premise of the story has value, instead of just being a 'simulated story of what could've been' it was 'bringing happiness to what was', or something along those lines. The story had substance and I enjoyed it overall but the background of the whole thing having no real 'meaning' sucked most of the feels out of it for me.Īnd you do get a read maybe 2/3rds of the way through that that's the case so the whole final act that's driven as an emotional piece really doesn't come across as something with real heart. I echo the sentiments of most others here. Once we're told we're a simulation of a simulation of a simulation here it either doesn't matter - or the story has to go full Black Mirror and lean into the horrific ramifications of creating multiple 'real' lives and worlds ontop of each other, which is where I initially thought the series was going to go as huge turning point and moral quandary for Watts toward the end there. The first two games skirted that edge of make-believe but it was still very much having an impact on the patient and was affecting the real-world meta story at the very least. (The current What If.? MCU series comes to mind, apart from the latest episode and presumably the finale which took a major turn, nothing else was of consequence or mattered) Once you tell me something isn't real, or from an alternate timeline, or another dimension etc. Yeah, that's indeed something that gets me in some tv shows or movies also.
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